How To Get Colored Text In Minecraft
This article is about the legacy §-based formatting system. For the modern JSON system, see Raw JSON text format.
Formatting codes (also known as color codes) add color and modifications to text in-game.
Text in Minecraft can be formatted with the section sign (§
). In Bedrock Edition, the section sign can be entered into signs, world names, books, renaming items and in the chat. In Java Edition, section signs may be used in server.properties, pack.mcmeta, splashes.txt, world titles, books, and server names. External programs can be used to insert it in other locations.
Contents
- 1 Usage
- 1.1 Color codes
- 1.2 Formatting codes
- 1.3 Typing
- 1.4 Sample text
- 2 Use in server.properties and pack.mcmeta
- 2.1 Compatibility with older versions
- 3 Use in custom language packs
- 4 Use in world names
- 5 Use in server names
- 6 History
- 7 Trivia
- 8 References
Usage [ ]
Text can be formatted using the section sign (§) followed by a character. A § symbol followed by a hex digit in the message tells the client to switch colors while displaying text. In Bedrock Edition, the § symbol can be used in any text input, while in Java Edition, it may be used in server.properties, pack.mcmeta, world titles, and server names.
In Java Edition, if a color code is used after a formatting code, the formatting code is disabled beyond the color code point. For example, §cX§nY
displays as XY , whereas §nX§cY
displays as X Y . Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors.
In Bedrock Edition, formatting codes persist after a color code. Furthermore, if an obfuscated code is used and a reset code is not used before the end of the line, the client GUI continues to obfuscate text past the MOTD and into the version number display.
Color codes [ ]
Messages sent from the server to the client can contain color codes, which allow coloring of text for various purposes.
Code | Name | Foreground color | Background color | Version | ||||||
---|---|---|---|---|---|---|---|---|---|---|
R | G | B | Hex | R | G | B | Hex | |||
§0 | black | 0 | 0 | 0 | #000000 | 0 | 0 | 0 | #000000 | |
§1 | dark_blue | 0 | 0 | 170 | #0000AA | 0 | 0 | 42 | #00002A | |
§2 | dark_green | 0 | 170 | 0 | #00AA00 | 0 | 42 | 0 | #002A00 | |
§3 | dark_aqua | 0 | 170 | 170 | #00AAAA | 0 | 42 | 42 | #002A2A | |
§4 | dark_red | 170 | 0 | 0 | #AA0000 | 42 | 0 | 0 | #2A0000 | |
§5 | dark_purple | 170 | 0 | 170 | #AA00AA | 42 | 0 | 42 | #2A002A | |
§6 | gold | 255 | 170 | 0 | #FFAA00 | 42 | 42 | 0 | #2A2A00 | [ JE only ] |
64 | 42 | 0 | #402A00 | [ BE only ] | ||||||
§7 | gray | 170 | 170 | 170 | #AAAAAA | 42 | 42 | 42 | #2A2A2A | |
§8 | dark_gray | 85 | 85 | 85 | #555555 | 21 | 21 | 21 | #151515 | |
§9 | blue | 85 | 85 | 255 | #5555FF | 21 | 21 | 63 | #15153F | |
§a | green | 85 | 255 | 85 | #55FF55 | 21 | 63 | 21 | #153F15 | |
§b | aqua | 85 | 255 | 255 | #55FFFF | 21 | 63 | 63 | #153F3F | |
§c | red | 255 | 85 | 85 | #FF5555 | 63 | 21 | 21 | #3F1515 | |
§d | light_purple | 255 | 85 | 255 | #FF55FF | 63 | 21 | 63 | #3F153F | |
§e | yellow | 255 | 255 | 85 | #FFFF55 | 63 | 63 | 21 | #3F3F15 | |
§f | white | 255 | 255 | 255 | #FFFFFF | 63 | 63 | 63 | #3F3F3F | |
§g | minecoin_gold | 221 | 214 | 5 | #DDD605 | 55 | 53 | 1 | #373501 | [ BE only ] |
Formatting codes [ ]
Code | Name | Compatible with Bedrock | Compatible with Java |
---|---|---|---|
§k | Obfuscated | Yes | Yes |
§l | Bold | Yes | Yes |
§m | | No[1] | Yes |
§n | Underline | No[1] | Yes |
§o | Italic | Yes | Yes |
§r | Reset | Yes | Yes |
The random characters placed after §k
are always the same width as the original characters. For example, any random character cycled through where the letter "m" would be wide characters while any random character in the spot of an "i" would be narrow characters.
§r
resets the styles of following characters; e.g., §nXXX§rYYY
displays as XXXYYY.
Typing [ ]
- To enter "§" on Windows with most US/UK English keyboards type Alt +NUMPAD2 NUMPAD1 (alt code on cp437). For any other keyboard, the Windows ANSI version Alt +NUMPAD0 NUMPAD1 NUMPAD6 NUMPAD7 often works.
- If
EnableHexNumpad
is enabled in the Windows registry, Alt +NUMPAD+ A NUMPAD7 (using the main keyboard for "A") works for any language due to it being Unicode. - On a Mac with a US keyboard, type ⌥ Option +6 (or ⌥ Option +5 for US Extended). For any other keyboard, type ⌥ Option +0 0 a 7.
- On Linux with the compose key activated, type Compose s o. The symbol can also be typed by using Unicode shortcuts: Ctrl +⇧ Shift +u 0 0 a 7.
- To enter "§" on a Nintendo Switch, select languages (globe icon), scroll to the bottom to find the "Symbols" language, and then select Page 2 to find the symbol to the right in the bottom line.
- For various Android keyboards:
- Google Keyboard (GBoard): The "§" is under the paragraph "¶" mark. To access, tap the number/symbol button, tap button above "ABC" to access more symbols, then hold down the paragraph key.
- Samsung Keyboard: The "§" is under the "s" key. To access, hold down on the "s" and then slide over to the "§" mark.
- For iOS:
- On the iPad the "§" is under the percent sign. To access, tap the number/symbol button and then swipe down on the percent sign.
- On the iPhone the "§" is under the ampersand "&". To access, tap the number/symbol button then hold down the ampersand key and slide over to the "§" mark.
- For Xbox:
- On the Xbox One the "§" is under the backwards P "¶". To access, use left trigger, hold down A while on ¶ until other options pop up. Move the cursor over to the "§" mark and use A to select.
When part of JSON text, the symbol can be written as \u00A7
or \u00a7
.
Alternatively in Bedrock Edition, the character can be copied from this page (§
) and Ctrl +V (Windows) or ⌘ Cmd +V (macOS) can be pressed to paste the character into a book. Note that pasting does not work on everything (e.g. chat, command blocks, world names) and using the JSON format or another method may be necessary.
When used in chat in Java Edition, this character will disconnect the user, even in 'offline' single player mode, and thus can't be used directly in commands such as /say
.
In early Java Edition Classic versions, the character used was &
instead of §
.[2]
Sample text [ ]
The following text can be pasted into a Book and Quill (prior to 1.14) to produce what is shown in the picture:
§nMinecraft Formatting§r §00 §11 §22 §33 §44 §55 §66 §77 §88 §99 §aa §bb §cc §dd §ee §ff §rk §kMinecraft §rl §lMinecraft §rm §mMinecraft §rn §nMinecraft §ro §oMinecraft §rr §rMinecraft |
Use in server.properties and pack.mcmeta [ ]
In order to get an MOTD colored or formatted, \u00A7
must be used instead of §
; for example, §5
would be \u00A75
. The full list of them is listed below. Colors can be used in conjunction with formatting. The formatting must be done after the color.
Given that pack.mcmeta
files accept raw JSON text as descriptions, the usage of §
can be replaced by text components with different color and style, though using §
still works.
Code | Official Name | MOTD code | Note |
---|---|---|---|
§0 | Black | \u00A70 | |
§1 | Dark Blue | \u00A71 | |
§2 | Dark Green | \u00A72 | |
§3 | Dark Aqua | \u00A73 | |
§4 | Dark Red | \u00A74 | |
§5 | Dark Purple | \u00A75 | |
§7 | Gray | \u00A77 | |
§8 | Dark Gray | \u00A78 | |
§9 | Blue | \u00A79 | |
§a | Green | \u00A7a | |
§b | Aqua | \u00A7b | |
§c | Red | \u00A7c | |
§d | Light Purple | \u00A7d | |
§e | Yellow | \u00A7e | |
§f | White | \u00A7f | |
§k | Obfuscated | \u00A7k | |
§l | Bold | \u00A7l | |
§m | | \u00A7m | [ Java Edition only ] |
§n | Underline | \u00A7n | [ Java Edition only ] |
§o | Italic | \u00A7o | |
§r | Reset | \u00A7r | |
\n | New line | \n | [a] |
- ↑ Raw JSON only.
Compatibility with older versions [ ]
Formatting codes can be used in the motd
line in a server.properties
file, but the section signs must be escaped as \u00A7
. If a section sign is entered directly, the server replaces it with \u00C2\u00A7
(§
); clients display the \u00C2
character as a question mark. Delete the \u00C2
character in the MOTD if it comes with a bunch of question marks: this happens if something is not compatible.
Use in custom language packs [ ]
Formatting codes can be used to color names and description in language files by using § then any of the numbers/letters displayed above. This is also used in end.txt and credits.txt. An example of this is §dDiamond
to make the name of a diamond appear as Diamond.
Since Java Edition 1.16, §r
can no longer be used to remove italics from custom translation tags within language files. For example, if the translation tag "item.example.test": "§rTest Item"
is applied to the Name
display data of a custom item ({display:{Name:'{translate:"item.example.test"}'}
), it still appears as Test Item
rather than simply Test Item
. This is not true of any other formatting options.
Use in world names [ ]
With the use of external tools, such as NBTExplorer, world names can have custom colors and formatting codes. To modify the name, choose the LevelName tag in the world's level.dat. In this example, LevelName is set to §1R§2e§3d§4s§5t§6o§7n§8e §9C§ar§be§ca§dt§ei§fo§1n§2s
.
Additionally, the player can rename the world's folder to contain one of the codes. In the world selection menu, the specified color or effect appears.
The player can also use a resource pack with a § already in the world name when creating a world and all the user has to do is to change or alter the color code after the §.
In Bedrock Edition, the player is allowed to use a § inside of the world name when creating the world. This allows for using custom colors and formatting codes inside of the world name without having to modify the game.
Use in server names [ ]
With the use of a third party tool such as NBTExplorer, server names can have custom colors. To utilize this functionality, select the Name
attribute in the servers.dat
file inside the .minecraft
directory using a third party tool. In the following example, the Name
tag is set to §4§lMinecraft §6§lServer
:
History [ ]
This section needs expansion.
You can help by expanding it.
Instructions: A conversion to history table with information about when it was added, when & was changed to §, when it was superseded, etc.
Obfuscated format §k
has changed 3 times in Java Edition after being introduced in Beta 1.8. On the right is an image of how the obfuscated text of 1234567890abcdefghijklmnopqrstuvwxyz~!@#$%^&*()-=_+{}[]
looks in 4 different versions.
Trivia [ ]
- The color codes almost exactly match, in order, the 16 colors available using a Color Graphics Adapter (CGA), as released in 1981. Only color 6 differs; the value for color 6 in Minecraft –
#FFAA00 – differs from that made for CGA –
#AA5500. - In Legacy Console Edition,
\n
worked outside of Raw JSON, although\n
would still be in the text, with the new line after\n
in the text.
References [ ]
- ↑ a b MCPE-41729
- ↑ IRC logs on Archive.org; #minecraft.20090619.log. "P7:43:58 <Notch> Quatroking: want to know a secret?" [...] "P7:44:44 <Notch> /say He&1llo&f, world! &bHOW ARE YOU!?" [...] "P7:45:52 <Notch> it's the ega palette, almost" (June 20, 2009, 00:43:58 UTC)
How To Get Colored Text In Minecraft
Source: https://minecraft.fandom.com/wiki/Formatting_codes
Posted by: perryfeas1993.blogspot.com
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